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Tes Belajar TIKPetunjuk: Jumlah poin untuk lanjut ke sesi berikut adalah 7 poin
Selasa, 01 Oktober 2019
Selasa, 27 Agustus 2019
Rabu, 16 Januari 2019
PELUANG
1. Ada 10 ekor sapi dan 5 ekor kambing. Kandang yang disediakan ada 2. berapa peluang seluruh sapi masuk dalam satu kandang?
2. Ada 20 duren yang siap panen pada satu pohon. berapa peluang 5 duren jatuh pada waktu dzuhur?
2. Ada 20 duren yang siap panen pada satu pohon. berapa peluang 5 duren jatuh pada waktu dzuhur?
Kamis, 15 November 2018
Developing a Website of Linear Programming for Senior High School Students And its Effectiveness Based on Their Learning Outcomes
Muhammad Win
Afgani1, Darmowijoyo2, Purwoko2
1Raden Fatah
State Islamic University, Indonesia
2University of Sriwijaya,
Indonesia
Abstract
This study aimed to produce a website of
linear programming. The subject of this study was students on third year of SMA
Negeri 1 Palembang. The website was developed with four phase, that is
preliminary study, designing, evaluating, and revision. To show the
effectiveness, the website was tried to students in field test with indicator
was students learning outcomes. The result showed the third prototype of
website was the effective design when it was used on learning process with 51,28%
students learning outcomes was in very well category, so the conclusion was the
website that had been developed had effective potential when it was used in studying
linear programming.
Keywords: Developing a website, linear programming, and
students learning outcomes.DOWNLOAD THIS PAPER
Label:
internet,
media pembelajaran,
pembelajaran,
penelitian
Senin, 05 November 2018
Learn Mathematics Delightful through Android Game Application
Muhammad Win Afgani
Raden Fatah State Islamic University
Jl. K. H. Zainal Abidin Fikry KM 3.5, Kemuning, Palembang 30126, South Sumatera, Indonesia
Abstract
Download Article in Bahasa Indonesia
Raden Fatah State Islamic University
Jl. K. H. Zainal Abidin Fikry KM 3.5, Kemuning, Palembang 30126, South Sumatera, Indonesia
Abstract
The effort to make learning of mathematics becomes delightful by
integrating Information and Communication Technology (ICT) in learning process.
Applying this approach is not a new issue, but using a tablet or smart mobile
is different. Smart mobile technology facilitates many games. A game is a
popular application in mobile device, because many kids tend to play it
enjoyful and many applications of math game based on android in the internet
can be used in learning.
Keywords: Game, Mathematics, Android, InternetDownload Article in Bahasa Indonesia
Rabu, 31 Oktober 2018
Kamis, 07 September 2017
Langganan:
Postingan (Atom)